如果吃雞航線彎成曲線,你怎麼玩?外國網友:落地撿槍打鳥!

如果吃雞航線彎成曲線,你怎麼玩?外國網友:落地撿槍打鳥!

一、 有人很認真地討論實際這個可能性:

1.

A loop wouldn't be very smart since it would always be smarter to drop in start of the loop or else you would land after everyone had looted

譯:一個環形航線不是特別靈性,因為飛機剛開始飛的時候跳就會很有優勢,否則等你落地的時候其他人都有槍了。

如果吃雞航線彎成曲線,你怎麼玩?外國網友:落地撿槍打鳥!

2.

I like that plan, but you make the mistake of assuming I'm not shit at this game — usually my only chance to stay alive is by entirely avoiding other players.

But good thinking, and fundamentally I'm with you that a nonlinear flight path would certainly add an extra element to the game!

譯:我很喜歡這個計劃,但是你錯誤地認為我我是那種喜歡搞事的玩家 - 通常我唯一的生存機會是完全避開其他人。

但這是一個很好的想法,並且從根本上說,我十分認同一條非線性的飛行路徑肯定會為遊戲增加額外的變量!

如果吃雞航線彎成曲線,你怎麼玩?外國網友:落地撿槍打鳥!

3.

It would mean that any spot on the map was accessible every game.

譯:這意味著地圖上的任何地點都可以直接飛到了。

如果吃雞航線彎成曲線,你怎麼玩?外國網友:落地撿槍打鳥!

二、 但是有的人卻開起了小玩笑:

1.

Think about it with a looped or S shaped curve you could drop quickly move to a spot further away loot quickly then turkey shoot the late jumpers as they drop/land?

譯:試想一下,一條環形或S形航線能讓你快速的飛到遠端資源點,然後拿槍打天上那些還在飛的人。

如果吃雞航線彎成曲線,你怎麼玩?外國網友:落地撿槍打鳥!

2.

10 helicopter with 10 people in each one and they fly random paths

譯:十個直升機,每個直升機裡十個人,每個飛機都有各自的隨機航線,我覺得可以

如果吃雞航線彎成曲線,你怎麼玩?外國網友:落地撿槍打鳥!

3.

Except for anyone who doesn't drop at the first apex of the flight path. Anyone jumping near the second or third apex would be dropping near the first wave, who are fully armed and battle tested. The straight path means everyone has an equal chance of hitting the ground far from anyone. You would basically create a second wave of unarmed players dropping on pochinki. Cannon fodder.

譯:被平底鍋拍死的比率應該比被P18C打死的比率高,因為P18C實在很難找。除了沒有落在飛行路線的第一個點的人之外。其他在第二個或第三個拐點附近跳躍人都會在第一波落點附近降落,第一波落點的人是全副武裝並經過戰鬥考驗的。直線航線意味著每個人都有一個遠離任何人的機會。 但這種航線下會有第二波手無寸鐵的人落在P城裡。他們就成了炮灰。

如果吃雞航線彎成曲線,你怎麼玩?外國網友:落地撿槍打鳥!

三、 但是也有人這樣覺得:

A simple curve might be interesting, but big looping turns have no point.

譯:簡單的曲線航線應該會很有意思,但是圓弧形航線感覺沒啥意思。

如果吃雞航線彎成曲線,你怎麼玩?外國網友:落地撿槍打鳥!

你們覺得呢?曲線航線這個想法可取嗎?有沒有讓你對這個遊戲的變量充滿好奇呢?


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