關鍵字:python 遊戲 貪吃蛇
正文 | 內容
介紹
python像素貪吃蛇小遊戲,可以通過上下左右鍵控制蛇頭轉向,點擊回車鍵開始遊戲。簡單好玩
軟件架構
基於python3.0以上版本 基於pygame模塊開發
安裝教程
- 基於python3.0以上版本開發.開發時使用的是python3.7版本。
使用說明
- 基於python3.0以上版本開發,開發時使用的是python3.7版本。建議開發前本地安裝pygame/random/sys模塊
- 用pycharm打開源文件(一般pycharm會自動提示需要安裝的插件或者模塊)
- 點擊retroSnaker.py,直接運行即可
遊戲截圖
- 遊戲開始
- 遊戲中
- 遊戲結束
"""
功能:python像素貪吃蛇
作者:程序源代碼
時間:2020-07-15
"""
# 導入相關模塊與函數
import random
import pygame
import sys
from pygame.locals import *
# 初始化pygame
pygame.init()
# 表明四個全局變量
global Speed
global Trackingtime
global Displayobject
global WindowTypeface
Speed = 8
Trackingtime = pygame.time.Clock() # 創建跟蹤時間對象
Displayobject = pygame.display.set_mode((640, 480)) # 設置窗口高寬640*480
WindowTypeface = pygame.font.SysFont('Calibri.ttf', 25) # 創建Typeface對象並設置字體和字號
pygame.display.set_caption('像素貪吃蛇') # 設置窗口標題
backgroundcolor = (255, 255, 255) # 設置窗口底色為純白色
# 偵測鍵盤操作
def CheckKeyboardPress():
if len(pygame.event.get(QUIT)) > 0:
pygame.quit()
sys.exit()
keyUpEvents = pygame.event.get(KEYUP)
if len(keyUpEvents) == 0:
return None
return keyUpEvents[0].key
# 遊戲開始界面設計
def DesignStartScreen():
global Speed
titleTypeface1 = pygame.font.SysFont('Calibri.ttf', 200)
titleTypeface2 = pygame.font.SysFont('Calibri.ttf', 60)
titleContent1 = titleTypeface1.render('RETRO SNAKER', True, (0, 0, 0), (0, 0, 0)) # 設置主界面文字和大小
titleContent2 = titleTypeface2.render('RETRO SNAKER', True, (255, 0, 0))
KeyboardContent = WindowTypeface.render('Press any key to start', True, (0, 0, 0))
Displayobject.fill(backgroundcolor)
revolveContent1 = pygame.transform.rotate(titleContent1, 0)
revolveRect1 = revolveContent1.get_rect()
revolveRect1.center = (640 / 2, 480 / 2)
Displayobject.blit(revolveContent1, revolveRect1)
revolveContent2 = pygame.transform.rotate(titleContent2, 0)
revolveRect2 = revolveContent2.get_rect()
revolveRect2.center = (640 / 2, 480 / 2)
Displayobject.blit(revolveContent2, revolveRect2)
# 獲得一個對象的rect,以便於設置其座標位置
KeyboardRect = KeyboardContent.get_rect()
KeyboardRect.topleft = (640 - 200, 480 - 30)
Displayobject.blit(KeyboardContent, KeyboardRect.topleft)
pygame.display.update()
Trackingtime.tick(Speed)
while True:
if CheckKeyboardPress():
pygame.event.get() # 清除事件隊列
return
# 遊戲結束界面設計
def DesignGameOverScreen():
gameOverTypeface = pygame.font.SysFont('Calibri.ttf', 100)
gameoverContent = gameOverTypeface.render('Game Over', True, (0, 0, 0))
KeyboardContent = WindowTypeface.render('Press any key to restart', True, (0, 0, 0))
gameoverRect = gameoverContent.get_rect()
gameoverRect.center = (640 / 2, 480 / 2)
Displayobject.blit(gameoverContent, gameoverRect)
# 獲得一個對象的rect,以便於設置其座標位置
KeyboardRect = KeyboardContent.get_rect()
KeyboardRect.topleft = (640 - 220, 480 - 30)
Displayobject.blit(KeyboardContent, KeyboardRect.topleft)
pygame.display.update()
pygame.time.wait(600)
while True:
if CheckKeyboardPress():
pygame.event.get() # 清除事件隊列
return
# 貪吃蛇蛇身設計
def DesignRetroSnaker(RetroSnakerCoords):
for coord in RetroSnakerCoords:
x = coord['x'] * 20 # 規定每行單元格的大小為20
y = coord['y'] * 20
RetroSnakerSegmentRect = pygame.Rect(x, y, 20, 20)
pygame.draw.rect(Displayobject, (0, 0, 255), RetroSnakerSegmentRect)
RetroSnakerInnerSegmentRect = pygame.Rect(x + 4, y + 4, 20 - 8, 20 - 8)
pygame.draw.rect(Displayobject, (173, 216, 230), RetroSnakerInnerSegmentRect)
# 蘋果設計
def DesignApple(coord):
x = coord['x'] * 20 # 規定單元格的大小為20
y = coord['y'] * 20
appleRect = pygame.Rect(x, y, 20, 20)
pygame.draw.rect(Displayobject, (255, 0, 0), appleRect)
# 得分分數設計
def DesignScore(score):
scoreContent = WindowTypeface.render('Score: %s' % (score), True, (0, 0, 0))
scoreRect = scoreContent.get_rect()
scoreRect.topleft = (640 - 100, 10)
Displayobject.blit(scoreContent, scoreRect)
# 邊框線設計
def DesignBorderline():
for x in range(0, 640, 640 - 1): # 繪製垂直線
pygame.draw.line(Displayobject, (0, 0, 0), (x, 0), (x, 480), 5)
for y in range(0, 480, 480 - 1): # 繪製平行線
pygame.draw.line(Displayobject, (0, 0, 0), (0, y), (640, y), 5)
# 設置遊戲主要運行機制
def GameRunning():
global Speed
# 設置隨機起點
startx = random.randint(5, 26) # 初始單元格位置橫向在(5, 26)範圍中選一個隨機數
starty = random.randint(5, 18) # 初始單元格位置縱向在(5, 18)範圍中選一個隨機數
RetroSnakerCoords = [{'x': startx, 'y': starty},
{'x': startx - 1, 'y': starty},
{'x': startx - 2, 'y': starty}] # RetroSnakerCoords:列表,貪吃蛇座標位置
direction = 'right' # 初始方向朝右
# 設置蘋果在一個隨機位置
apple = {'x': random.randint(0, 31), 'y': random.randint(0, 23)}
while True: # 遊戲主循環
# 判斷鍵盤事件
for event in pygame.event.get(): # 事件處理循環
if event.type == KEYDOWN:
if event.key == K_LEFT and direction != 'right':
direction = 'left'
elif event.key == K_RIGHT and direction != 'left':
direction = 'right'
elif event.key == K_UP and direction != 'down':
direction = 'up'
elif event.key == K_DOWN and direction != 'up':
direction = 'down'
# 根據方向改變蛇頭的座標
if direction == 'up':
m = {'x': RetroSnakerCoords[0]['x'], 'y': RetroSnakerCoords[0]['y'] - 1}
elif direction == 'down':
m = {'x': RetroSnakerCoords[0]['x'], 'y': RetroSnakerCoords[0]['y'] + 1}
elif direction == 'left':
m = {'x': RetroSnakerCoords[0]['x'] - 1, 'y': RetroSnakerCoords[0]['y']}
elif direction == 'right':
m = {'x': RetroSnakerCoords[0]['x'] + 1, 'y': RetroSnakerCoords[0]['y']}
# 通過向貪吃蛇移動的方向添加一個單元格來加長貪吃蛇
RetroSnakerCoords.insert(0, m)
# 偵測貪吃蛇是否吃到蘋果
if RetroSnakerCoords[0]['x'] == apple['x'] and RetroSnakerCoords[0]['y'] == apple['y']:
apple = {'x': random.randint(0, 31), 'y': random.randint(0, 23)} # 在隨機位置放置一個蘋果
Speed = Speed + 0.2
else:
del RetroSnakerCoords[-1] # 去除貪吃蛇的尾段
# 偵測貪吃蛇是否觸碰到窗口邊緣或自身
if RetroSnakerCoords[0]['x'] == -1 or RetroSnakerCoords[0]['x'] == 32 or RetroSnakerCoords[0]['y'] == -1 or \
RetroSnakerCoords[0]['y'] == 24:
return # 遊戲結束
for RetroSnakerBody in RetroSnakerCoords[1:]:
if RetroSnakerCoords[0]['x'] == RetroSnakerBody['x'] and RetroSnakerCoords[0]['y'] == RetroSnakerBody['y']:
return # 遊戲結束
# 繪製相關角色在窗口中
Displayobject.fill(backgroundcolor)
DesignRetroSnaker(RetroSnakerCoords)
DesignApple(apple)
DesignScore(len(RetroSnakerCoords) - 3)
DesignBorderline()
pygame.display.update() # 讓繪製的東西顯示在屏幕上
Trackingtime.tick(Speed)
# 主函數
if __name__ == '__main__':
DesignStartScreen() # 初始化遊戲開始界面
while True:
GameRunning() # 遊戲開始
DesignGameOverScreen() # 遊戲結束